The "Sí, Me Quiero" website is a space that helps to be oneself. To carry out the project, interviews had to be conducted and the social and cultural context in relation to women had to be explored; her projection in society and with herself. It was concluded that the web would be an accompaniment and would be carried out with an approach of helping to love oneself. In the design it is reflected simplicity with neutral tones using red contrasts to draw attention to certain actions, colors of the brand of the book published by the client. The inspiration came from constructivism art.
SberBank Online app allows clients to get online almost all banking products of the largest Russian bank. Emotional and emphatic design of the app breaks the pattern of conventional banking. SberBank Online team believe that UE (User Emotions) is the new Must-Have for all digital product designs. There are postcards and stickers in the app to accompany money transfers and make them more emotional. When transactions take long, special animation screens entertain clients while the wait. Main and welcome screens are personalized depending on the location of the customer and time of the day.
DeafUP triggers the importance of education and professional experience for the deaf community in Eastern Europe. They create an environment where hearing professionals and deaf students can meet and collaborate. Working together will be a natural way to empower and motivate deaf people to become more active, to raise their talents, to learn new skills, to make a difference.
Joyster’s design and brand identity focuses on inspiring the user to live their healthiest lives. Human and lifestyle illustrations are seen throughout the app to incentivize users to participant in activities that help their overall well-being. The colors selected were intentionally picked for a wholesome, human, vibe. Lastly, Joyster is meant to be simple and effortless, so a clean and straight-forward aesthetic was also implemented.
Venous Materials project envisions a new way to design dynamic tangible interactions using fluidic Interfaces. It is a new type of interactive material that is inspired by veins systems in nature and throughout the human body. When the user applies pressure or motion to the material, it dynamically displays geometric patterns and colors. The different patterns are displays that function as tangible sensors, to animate dynamic graphics, to create responsive objects for learning activities, and to visualize body movement and balance.
Maybe app is simple. It is attractive, clean, and intuitive, generated to talk about the taboo topic of menstruation that unfortunately causes a lot of damage in the correct development of girls, physicaly and emotional. The solution is generated through collaboration with specialists and parents reaching out the conclusion that the bad experience may be prevented by support and approaching this topic at the right time with the right preparation of parents that through articles understad better how to guide, educate better in order to empower girls and help them know themselves better.